World
Ultera’s World Map is **Earth‑scale** — and **everything is explorable**. Cities, wilderness, coastlines, and deep continental routes: nothing is just backdrop.
A world designed for long‑range travel, logistics, and discovery.
Every coastline, biome, and route is playable space — no painted horizons.
Each continent has its own identity, capital, and history.
Continents
Summaries below link to full documentation pages. Placeholder images will be replaced with highlighted continent shots.
The largest continent, seated at the center of Ultera. Null City rises at Zero Point, while ancient roads and crystal mines connect a world that has always dominated its distant children.
Born from myth during a divine clash, Vermaria stands as a land of perseverance and hope—an essential trade hub with seaports that link Septentrio, Referrae Islands, and Meridianam.
A vast northern supercontinent of wild lands and crystal mines. First enslaved during the Prescient Empire—later the spark of revolt that led to the Great War.
An independent archipelago between Septentrio and Meridianam. Famous for impartiality—yet the political meeting of 267 ignited the Great War.
A northern land of mysteries and polar myths. The sacred Taiga guards ancient rituals and ruins—while Pacem, the City of Wisdom, draws those seeking truth.
A southeastern land of contrasts: twin regions, white peaks, ice mountains, crystal quarries, and the longest cliffs in the world—resilient, resource‑rich, and fiercely proud.
A southern crossroads of culture, art, and technology. From Ark City’s innovation to the mysterious Hole, Meridianam blends beauty and history at the edge of the Great Ocean.